amulet.api.level.immutable_structure.void_format_wrapper module¶
- class amulet.api.level.immutable_structure.void_format_wrapper.VoidFormatWrapper(path)[source]¶
Bases:
FormatWrapper[Tuple[int, …]]A custom
FormatWrapperclass that has no associated data.This is just to make the
ImmutableStructureclass happy since it requires aFormatWrapperclass.All methods effectively do nothing.
- __init__(path)[source]¶
Construct a new instance of
FormatWrapper.This should not be used directly. You should instead use
amulet.load_format().- Parameters
path (
str) – The file path to the serialised data.
- property valid_formats: Dict[str, Tuple[bool, bool]][source]¶
The valid platform and version combinations that this object can accept.
This is used when setting the platform and version in the create_and_open method to verify that the platform and version are valid.
- Returns
A dictionary mapping the platform to a tuple of two booleans to determine if numerical and blockstate are valid respectively.
- property can_add_dimension: bool[source]¶
Can external code register a new dimension.
If False
register_dimension()will have no effect.
- register_dimension(dimension_identifier)[source]¶
Register a new dimension.
- Parameters
dimension_identifier (
Any) – The identifier for the dimension.
- property changed: bool[source]¶
Has any data been pushed to the format wrapper that has not been saved to disk.
- commit_chunk(chunk, dimension)[source]¶
Save a universal format chunk to the FormatWrapper database (not the level database)
Call save method to write changed chunks back to the level.
- create_and_open(platform, version, bounds=None, overwrite=False, **kwargs)[source]¶
Remove the data at the path and set up a new database.
You might want to call
existsto check if something exists at the path and warn the user they are going to overwrite existing data before calling this method.- Parameters
platform (
str) – The platform the data should use.version (
Union[int,Tuple[int,...]]) – The version the data should use.bounds (
Union[SelectionGroup,Dict[str,Optional[SelectionGroup]],None]) – The bounds for each dimension. If oneSelectionGroupis given it will be applied to all dimensions.overwrite (
bool) – Should an existing database be overwritten. If this is False and one exists and error will be thrown.kwargs – Extra arguments as each implementation requires.
- Returns
- load_chunk(cx, cz, dimension)[source]¶
Loads and creates a universal
Chunkobject from chunk coordinates.- Parameters
- Return type
- Returns
The chunk at the given coordinates.
- Raises
ChunkDoesNotExist: If the chunk does not exist (was deleted or never created) ChunkLoadError: If the chunk was not able to be loaded. Eg. If the chunk is corrupt or some error occurred when loading.
- load_player(player_id)[source]¶
Gets the
Playerobject that belongs to the specified player idIf no parameter is supplied, the data of the local player should be returned
- Parameters
player_id (
str) – The desired player id- Return type
Player
- Returns
A Player instance
- property max_world_version: Tuple[str, VersionNumberT][source]¶
The version the world was last opened in.
This should be greater than or equal to the chunk versions found within.
- property multi_selection: bool[source]¶
Does this object support having multiple selection boxes.
If False it will be given exactly 1 selection.
If True can be given 0 or more.
- static pre_save_operation(level)[source]¶
Logic to run before saving. Eg recalculating height maps or lighting.
Must be a generator that yields a number and returns a bool.
The yielded number is the progress from 0 to 1.
The returned bool is if changes have been made.
- put_raw_chunk_data(cx, cz, data, dimension)[source]¶
Commit the raw chunk data to the FormatWrapper cache.
Call
save()to push all the cache data to the level.
- property requires_selection: bool[source]¶
Does this object require that a selection be defined when creating it from scratch?
- property selection: SelectionGroup[source]¶
The area that all chunk data must fit within.
- property translation_manager: TranslationManager[source]¶
The translation manager attached to the world.